@startuml
sprite $camera_roll [48x48/16] {
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}


!define MATERIAL_CAMERA_ROLL(_alias) ENTITY(rectangle,black,camera_roll,_alias,MATERIAL CAMERA_ROLL)
!define MATERIAL_CAMERA_ROLL(_alias, _label) ENTITY(rectangle,black,camera_roll,_label, _alias,MATERIAL CAMERA_ROLL)
!define MATERIAL_CAMERA_ROLL(_alias, _label, _shape) ENTITY(_shape,black,camera_roll,_label, _alias,MATERIAL CAMERA_ROLL)
!define MATERIAL_CAMERA_ROLL(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera_roll,_label, _alias,MATERIAL CAMERA_ROLL)
skinparam folderBackgroundColor<<MATERIAL CAMERA_ROLL>> White
@enduml